IMPLEMENTASI TEKNIK BERMAIN PADA PROGRAM KAMPUS MENGAJAR ANGKATAN 6 DALAM MENINGKATKAN KEMAMPUAN LITERASI DAN NUMERASI SISWA SD NEGERI 3 MAYONGLOR

Implementation of Playing Techniques In Campus Teaching Program For Force 6 in Improving Students' Literacy And Numeration Skills In Primary School 3 Mayonglor

Authors

  • Lispridona Diner Universitas Negeri Semarang
  • Eka Indriyani Universitas Negeri Semarang
  • Elok Nur Akhiroh Universitas Negeri Semarang
  • Fiki Zakiyatun Nafi’ah Universitas Islam Nahdlatul Ulama Jepara
  • Shelly Novita Sari Universitas Negeri Semarang
  • Zuhairina Firdaus Universitas Muria Kudus

DOI:

https://doi.org/10.33084/anterior.v23i2.6708

Keywords:

literacy, numeracy, playing techniques

Abstract

Education in Indonesia, especially at the elementary level, still faces big challenges, especially in terms of literacy and numeracy. This difficulty is more pronounced in remote areas, such as what happened at SD Negeri 3 MayongLor, Jepara. Therefore, the Ministry of Education and Culture (Kemendikbud) launched the Class 6 Teaching Campus Program to improve the literacy and numeracy skills of students in these schools. The aim of this research is to determine the effectiveness of implementing playing techniques, with a focus on improving students' literacy and numeracy skills and knowing the advantages and disadvantages of playing techniques in the Class 6 Teaching Campus program at SD Negeri 3 MayongLor. The research method used was quantitative and qualitative, involving 30 students as research subjects. Data was collected through observations, questionnaires, tests and documentation during the three months of program implementation. The results of the questionnaire show that 60% of students strongly agree that learning literacy and numeracy is fun, 66% of students strongly agree and agree that they are motivated to learn literacy and numeracy through playing techniques, 53% of students strongly agree and agree that they can master literacy and numeracy effectively and 51% Students strongly agree that they can master literacy and numeracy through digital-based play techniques.  It can be concluded that there is effectiveness in improving literacy and numeracy learning outcomes through techniques in the Class 6 Teaching Campus Program at SD Negeri 3 MayongLor.

Downloads

Download data is not yet available.

Author Biographies

Lispridona Diner, Universitas Negeri Semarang

Eka Indriyani, Universitas Negeri Semarang

Elok Nur Akhiroh, Universitas Negeri Semarang

Fiki Zakiyatun Nafi’ah, Universitas Islam Nahdlatul Ulama Jepara

Shelly Novita Sari, Universitas Negeri Semarang

Zuhairina Firdaus, Universitas Muria Kudus

References

Alhamid, T., & Anufia, B. (2019). RESUME: INSTRUMEN PENGUMPULAN DATA. 1–20.

Anas, Z. (2011). Pendekatan Brain Based Learning Dalam Penanaman Nilai Budaya Melalui Pendidikan Formal. KOMUNITAS, International Journal Of Indonesian Society And Culture, 3(2), 150–158. https://doi.org/https://doi.org/10.15294/komunitas.v3i2.2311

Ario, F., Aritonang, K. T., & Rahman, V. A. (2021). Pembelajaran Literasi dan Numerasi. Dirjen PAUD, Pendidikan Dasar dan Pendidikan Menengah Kemendikbud Ristek.

Ernalis, Syahruddin, D., & Abidin, Y. (2016). Pengembangan Model Bahan Ajar Bahasa Indonesia Model Pembelajaran Yang Berorientasi Pada Pendidikan Karakter. EduHumaniora Jurnal Pendidikan Dasar, 5(1), 97–112. https://doi.org/https://doi.org/10.17509/eh.v5i1.2832

Fadli, M. R. (2021). Memahami desain metode penelitian kualitatif. 21(1), 33–54. https://doi.org/10.21831/hum.v21i1.

Fitriani, Yani dan Azis, I. A. (2019). Literasi Era Revolusi Industi 4.0. 100.

Harususilo, Y. E. (2020). Merdeka Belajar Kampus Merdeka. 1. https://edukasi.kompas.com/read/2020/01/25/11354331/ini-rangkuman-4-kebijakan-kampus-merdeka-mendikbud-nadiem?page=all

Pangesti, W. (2016). Desain Induk Gerakan Literasi Sekolah. Dirjen Dikdasmen Kemendikbud RI.

Putera, L. J., & Sugianto, R. (2020). Perception and Optimism about Two-Semester Off-Campus Internship Program of the Kampus Merdeka-Merdeka Belajar (Freedom Campus-Freedom to Learn) Policy Among University Students. Journal Of Languages And Language Teaching, 8(3), 264–275. https://doi.org/https://doi.org/10.33394/jollt.v8i3.2756

Soemarmi, K. (2017). 225BRILIANT: Jurnal Riset dan KonseptualVolume 2 Nomor 2, Mei 2017Upaya Meningkatkan Kemampuan Berbicara Bahasa Jepang melalui Metode Bermain Peran (Role Play). BRILIANT: Jurnal Riset Dan Konseptual, 2(2), 225–230.

Sujana, M., Waluyo, U., & Soepriyanti, H. (2016). Pengembangan Bahan Bacaan Penunjang Literasi Bi-Lingual Berbasis Potensi Wisata Alam dan Budaya Lokal Lombok untuk Siswa Sekolah Menengah Pertama sederajat.

Wardana, & Zamzam. (2014). Strategi Peningkatan Kemampuan Literasi Siswa di Madrasah. Jurnal Ilmiah Widya Pustaka Pendidikan, 4(2), 248–258.

Yusuf, M. (2013). Metode Penelitian Kuantitatif dan Kualitatif. PT Fajar Interpratama Irata.

Downloads

Published

2024-05-01

How to Cite

Diner, L., Indriyani, E., Akhiroh, E. N., Nafi’ah, F. Z., Sari, S. N., & Firdaus, Z. (2024). IMPLEMENTASI TEKNIK BERMAIN PADA PROGRAM KAMPUS MENGAJAR ANGKATAN 6 DALAM MENINGKATKAN KEMAMPUAN LITERASI DAN NUMERASI SISWA SD NEGERI 3 MAYONGLOR: Implementation of Playing Techniques In Campus Teaching Program For Force 6 in Improving Students’ Literacy And Numeration Skills In Primary School 3 Mayonglor. Anterior Jurnal, 23(2), 8–11. https://doi.org/10.33084/anterior.v23i2.6708