https://journal.umpr.ac.id/index.php/bitnet/issue/feed Bitnet: Jurnal Pendidikan Teknologi Informasi 2023-10-25T07:42:48+00:00 Chandra Anugrah Putra lp2m@umpr.ac.id Open Journal Systems <p style="text-align: justify;"><strong>Title:</strong> Bitnet: Jurnal Pendidikan Teknologi Informasi<br /><strong>ISSN:</strong> <a href="https://portal.issn.org/resource/ISSN/2685-8177">2685-8177</a> (<em>online</em>), ISSN: <a href="https://portal.issn.org/resource/ISSN/2502-1923">2502-1923</a> (<em>print</em>)<br /><strong>Subject:</strong> Information Technology Education<br /><strong>Frequency:</strong> six-monthly (2 issues per year in March and September)<br /><strong>Indexed at: </strong><a href="https://sinta.ristekbrin.go.id/journals/detail/?id=4974">SINTA 4</a>,<strong> </strong><a href="https://app.dimensions.ai/discover/publication?search_mode=content&amp;and_facet_source_title=jour.1368250">Dimensions</a>, <a href="https://search.crossref.org/?q=2685-8177&amp;from_ui=yes">Crossref</a>, <a href="https://scholar.google.com/citations?hl=en&amp;user=P9UMNLUAAAAJ">Google Scholar</a>, <a href="https://garuda.ristekbrin.go.id/journal/view/14978">GARUDA</a>, and more<br /><strong>DOI: </strong><a href="https://doi.org/10.33084/bitnet">10.33084/bitnet</a><br /><strong>Archive preservation: </strong><a href="https://garuda.ristekbrin.go.id/journal/view/14978">GARUDA</a><br /><strong>Publisher: </strong><a href="http://lp2m.umpalangkaraya.ac.id" target="_blank" rel="noopener">Institute for Researches and Community Services</a> <a href="http://umpalangkaraya.ac.id" target="_blank" rel="noopener">Universitas Muhammadiyah Palangkaraya</a><br /><strong>Editor in Chief: </strong><a href="https://www.scopus.com/authid/detail.uri?authorId=57226029164">Chandra Anugrah Putra</a></p> <p style="text-align: justify;"><strong>Bitnet: Jurnal Pendidikan Teknologi Informasi</strong> is a Scientific Journal managed by the <a href="https://fkip.umpr.ac.id/program-studi/s1-pti/">Department of Information Technology Education Faculty of Teacher Training and Education</a> <a href="http://umpalangkaraya.ac.id" target="_blank" rel="noopener">Universitas Muhammadiyah Palangkaraya</a> and published twice a year (in March and September) by the <a href="http://lp2m.umpalangkaraya.ac.id" target="_blank" rel="noopener">Institute for Researches and Community Services</a> <a href="http://umpalangkaraya.ac.id" target="_blank" rel="noopener">Universitas Muhammadiyah Palangkaraya</a>, contains articles of research and critical analysis studies in Information Technology Education topics.</p> <p><a title="SINTA" href="http://sinta.ristekbrin.go.id/journals/detail/?id=4974"><img src="https://journal.umpr.ac.id/public/site/images/mandisetiawan/download-11.jpg" width="84" height="30" /></a></p> <p><strong>Bitnet: Jurnal Pendidikan Teknologi Informasi</strong> is accredited at <strong>"<a href="http://sinta.ristekbrin.go.id/journals/detail/?id=4974">SINTA 4</a>"</strong> until April 2026 by Ministry of Research, Technology and Higher Education, Indonesia No: 105/E/KPT/2022.</p> https://journal.umpr.ac.id/index.php/bitnet/article/view/5968 Upaya Meningkatkan Hasil Belajar IPA Dengan Menggunakan Model Pembelajaran Inkuiri Terbimbing Berbantuan Media Audio Visual 2023-10-24T00:47:37+00:00 Dian Riyan Mike Triana ritarahmaniati1@gmail.com Rita Rahmaniati rahmaniatirita@gmail.com Nurul Hikmah Kartini nurulkartini77@gmail.com <p style="text-align: justify;"><em>This research aims to: (1) Describe students' learning activities using the guided inquiry learning model assisted by audio-visual media for VA class students at SDN 4 Menteng. (2) Describe the activities of educators using the guided inquiry learning model assisted by audio-visual media for VA class students at SDN 4 Menteng. (3) Improving science learning outcomes for VA class students at SDN 4 Menteng by using a guided inquiry learning model assisted by audio-visual media. The subjects of this research were VA class students at SDN 4 Menteng. This type of research is Classroom Action Research. The data collection techniques used are observation and tests. The data analysis used is qualitative and quantitative analysis. The results of this research show that: (1) Students' learning activities when learning science on human circulatory system material using a guided inquiry learning model assisted by audio-visual media in the VA class at SDN 4 Menteng with good criteria. This can be seen as the more active students are in participating in learning activities. In cycle I, student learning activities obtained an average score of 4.1 and in cycle II, student learning activities obtained an average score of 4.7. (2) Educator activities during science learning on human circulatory system material using a guided inquiry learning model assisted by audio-visual media in the VA class at SDN 4 Menteng with </em><em>good criteria. This can be seen from the learning process becoming more active and focused.</em></p> 2023-10-25T00:00:00+00:00 Copyright (c) 2023 Dian Riyan Mike Triana, Rita Rahmaniati, Nurul Hikmah Kartini https://journal.umpr.ac.id/index.php/bitnet/article/view/5980 Upaya Meningkatkan Hasil Belajar Siswa Kelas X TKJ Dalam Mata Pelajaran Sistem Komputer Dengan Media Pembelajaran VTA Berbasis Web 2023-10-25T07:42:48+00:00 Chandra Anugrah Putra prince_rider22@yahoo.com Wahyu Triyono prince_rider22@yahoo.com <p style="text-align: justify;"><em>The Covid-19 pandemic means that learning is carried out online using zoom meetings and also directly in class. It can be seen that teachers only deliver material using the lecture method and the implementation of learning activities is still monotonous, namely repetitive between the teacher and students. Another problem is the lack of interest in asking students when the teacher gives them the opportunity to ask questions about material they don't understand, which has an impact on students' learning outcomes. VTA learning is learning (Video Tutorials and Animations) so this learning media has web-based learning which is designed using HTML and in this media uses Video learning, Tutorials accompanied by images and also Animation Videos so that learning is more interesting and easy for students to understand.</em></p> <p style="text-align: justify;"><em>Based on data analysis carried out on student activities, it was obtained that student activity results increased in each cycle. In cycle I the score obtained was 67 with an average of 3.22 with a percentage of 55% in the Sufficient category and while in cycle II the student activity achievement score was 78 with an average of 3.66 and a percentage of 77%. This shows that using VTA media can make students more active in learning. It can be concluded that there is an increase in learning outcomes for Computer Systems using VTA media in class X TKJ 1 SMK Negeri 1 Kasongan.</em></p> 2023-10-25T00:00:00+00:00 Copyright (c) 2023 Chandra Anugrah Putra , Wahyu Triyono https://journal.umpr.ac.id/index.php/bitnet/article/view/5758 Rancang Bangun Website Pengelolaan Sistem Informasi Osis Dan Ekstrakurikuler di SMAN 1 Pandih Batu 2023-09-08T11:12:23+00:00 Miftahurrizqi Miftahurrizqi miftahurrizqi@umpr.ac.id M. Haris Qamaruzaman miftahurrizqi@umpr.ac.id Jamaliansyah miftahurrizqi@umpr.ac.id <p><em>Pandih Batu 1 Public High School, is one of the State Senior High Schools in Pandih Batu District, Pulang Pisau Regency, Central Kalimantan, to be precise on Jl. Pemdinding Desa Pangkoh Hulu. So far, the activities carried out by the OSIS as well as extracurricular activities at Pandih Batu 1 Public High School are still managed manually, such as in the election of new OSIS chair candidates at Pandih Batu 1 Public High School still using conventional methods, namely direct voting, do not take advantage of information technology. In overcoming these problems, the author intends to build an information system for the management of the Pandih Batu 1 State Senior High School student council called SI-OSIS. The title that will be raised by the author in this final project research is "Design and Build a Website Management of Student Council Information Systems and Extracurriculars at Pandih Batu 1 Public High School" with the hope that it will become a new tool and alternative that can facilitate the management of Pandih Batu 1 Public High School Student Council to become more sophisticated in the era of information technology that has been digitized so that students at SMA Negeri 1 Pandih Batu are not left behind with current information technology developments. The data collection methods used by the author are observation, interviews, and library research.</em></p> <p><em>Pandih Batu 1 Public High School, is one of the State Senior High Schools in Pandih Batu District, Pulang Pisau Regency, Central Kalimantan, to be precise on Jl. Pemdinding Desa Pangkoh Hulu. So far, the activities carried out by the OSIS as well as extracurricular activities at Pandih Batu 1 Public High School are still managed manually, such as in the election of new OSIS chair candidates at Pandih Batu 1 Public High School still using conventional methods, namely direct voting, do not take advantage of information technology. In overcoming these problems, the author intends to build an information system for the management of the Pandih Batu 1 State Senior High School student council called SI-OSIS. The title that will be raised by the author in this final project research is "Design and Build a Website Management of Student Council Information Systems and Extracurriculars at Pandih Batu 1 Public High School" with the hope that it will become a new tool and alternative that can facilitate the management of Pandih Batu 1 Public High School Student Council to become more sophisticated in the era of information technology that has been digitized so that students at SMA Negeri 1 Pandih Batu are not left behind with current information technology developments. The data collection methods used by the author are observation, interviews, and library research.</em></p> 2023-10-25T00:00:00+00:00 Copyright (c) 2023 Miftahurrizqi Miftahurrizqi, M. Haris Qamaruzaman, Jamaliansyah https://journal.umpr.ac.id/index.php/bitnet/article/view/5969 Pengembangan Media Pembelajaran Interaktif Untuk Mata Kuliah Sumber Energi Baru Terbarukan Di Program Studi D-IV Teknologi Rekayasa Pembangkit Energi 2023-10-24T03:46:05+00:00 Rifat Rifat rifatpoliban@gmail.com Ivan Maududy rifatpoliban@gmail.com Rully Rezki Saputra rullysaputra@poliban.ac.id <p style="text-align: justify;"><em>The world of education cannot be separated from developments in technology, information and communication. The very rapid development of technology today has provided many benefits in helping human activities in various aspects of life, one of which is the world of education. The main point in educational activities is a process called learning and communicating. Apart from communication, interactive learning media is needed which aims to ensure that the learning process can run optimally. There are several alternative media choices that can be used to convey learning material in the world of education, one of these media is interactive learning media based on Adobe Flash or PowerPoint. This research shows that based on material experts, aspects of material content, material presentation, language aspects and usefulness aspects obtained a total score of 48.00 with a very decent category. The results of the media expert's assessment based on media display aspects, programming aspects and usability aspects obtained a total score of 43.00 with a very decent category. Assessment by students in small group trials based on media display aspects, material presentation aspects, programming aspects, and usefulness aspects obtained a total score of 57.00 with a very decent category. Assessment by students in large group trials based on media display aspects, material presentation aspects, programming aspects and usefulness aspects obtained a total score of 59.16 in the very decent category. The overall assessment results show that the media is very suitable for use as an interactive learning medium in the New Renewable Energy Sources Course in the Banjarmasin State Polytechnic Energy Generation Engineering Technology Study Program. </em></p> 2023-10-25T00:00:00+00:00 Copyright (c) 2023 Rifat Rifat, Ivan Maududy, Rully Rezki Saputra https://journal.umpr.ac.id/index.php/bitnet/article/view/5366 Mobile Learning Kreatif: Meretas Batasan Pembelajaran dalam Mata Kuliah Komunikasi dalam Advokasi 2023-07-03T07:30:42+00:00 Setio Ardy Nuswantoro setioardy.n@gmail.com <p><em>This study develops a mobile learning strategy in the course of "Communication in Advocacy" through the Research and Development (R&amp;D) approach. Literature review indicates that mobile learning can enhance learning motivation, active participation, and accessibility to learning materials. In the context of this course, an integrated approach is needed to enable effective interaction among students and instructors, as well as to foster deep and critical communication skills. This research contributes to the development of mobile learning by designing engaging instructional strategies, ensuring synergistic curriculum integration, maintaining effective communication, and utilizing the latest technologies. The study has the potential to transform the paradigm of learning in the "Communication in Advocacy" course through the creative, critical, and innovative use of mobile learning.</em></p> 2023-10-25T00:00:00+00:00 Copyright (c) 2023 Setio Ardy Nuswantoro https://journal.umpr.ac.id/index.php/bitnet/article/view/5965 Pengembangan Multimedia Interaktif Sway pada Pembelajaran IPAS Kelas IV Sekolah Dasar 2023-10-23T09:37:01+00:00 Nesha Maulidia maulidianeshaa07@gmail.com <p><em>This research is motivated by the lack of use of interactive multimedia in learning. The aim of this research is to develop valid, practical and effective interactive multimedia. This research is included in the development research (R&amp;D) ADDIE development model.</em></p> <p><em>The interactive multimedia created is then validated by validators consisting of material expert validation, media expert validation and language expert validation. The results of research on interactive multimedia development show that the validity of material in the very effective category is 95%, the validity of media in the very effective category is 99.16%, and the validity of language in the very effective category is 87.5%. The teacher questionnaire results were 95.83% in the very practical category, and the student questionnaire results were 91.02% in the very practical category. The test results produced effective interactive multimedia from the results of the test sheet work which showed an average increase with a percentage of 88.46%. Therefore, it can be concluded that Sway's interactive multimedia on energy transformation material around us in grade 4 elementary school is declared as valid, practical and effective interactive multimedia.</em></p> 2023-10-25T00:00:00+00:00 Copyright (c) 2023 Nesha Maulidia https://journal.umpr.ac.id/index.php/bitnet/article/view/5540 Mobile-assisted Language Learning(MALL) Exploration: Implementation in Extensive Reading subject for English Education study Program 2023-09-13T01:12:35+00:00 Muhammad Sandy Al Fath msandyalfath@gmail.com Muhammad Abdul Azis msandyalfath@gmail.com Nikmah Sistia Eka Putri msandyalfath@gmail.com Fatimah Setiani msandyalfath@gmail.com <p><em>W</em>ith the relatively low habit of reading, Indonesia created the urgent condition. The same problem actually happen in Universitas Muhammadiyah Sampit, especially in English educcation study program.Remebering how crucial reading in development of Language, the concrete way out deriving the will of reading of students is needed. One of the way out in UMSA bring the bright perspectively in both side, even students and lecturer in the class. This study aims to find out Description of Using MALL in the instructional process. The focus of this study is the extensive reading lecture in English Education Study Program in UMSA. The researchers use a type of qualitative research which is Case Study. Then, the instruments of this study were Interview and Documentation. Primary data were collected merely through interview; however, it has been taken deeply on the collecting data. The secondary data in this study are sources related to the problems in the object of this paper. The implementation of the MALL in this study was using Wattpad mobile apps as teaching media. Findings consists of the use, the features and the assessment of Wattpad as the learning medium in the class. The reason the supporting lecturer chose to use Wattpad was based on the needs of students in the Extensive Reading class. With Wattpad students can explore various uploaded literary works concluding on building and creating reading materials independently. In addition, students can collaborate with other students in building their knowledge and solving problems together.</p> 2023-10-25T00:00:00+00:00 Copyright (c) 2023 Muhammad Sandy Al Fath, Muhammad Abdul Azis, Nikmah Sistia Eka Putri, Fatimah Setiani https://journal.umpr.ac.id/index.php/bitnet/article/view/5420 Penggunaan Metode Permainan Tepuk Identitas Negara Untuk Meningkatkan Minat Mengenal Identitas Negara Indonesia Pada Anak Kelompok B TK Negeri Pembina Dharma Wanita 2023-09-11T01:32:18+00:00 Husnul Khatimah husnulkhatimahdwbkg@gmail.com <p><em>This study aims to determine the use of the State Identity Tapping game method to increase interest in knowing Indonesian National Identity in Group B children at TK Negeri Pembina Dharma Wanita Bangkuang, Karau Kuala District, Academic Year 2020/2021 as many as 20 children. Learning improvement is carried out in 2 (cycles) carried out from October 19 2020 to October 30 2020. The instrument used was an observation sheet on teacher performance which was observed by colleagues, namely Ms. Indah Puspa Dewi from the beginning to the end of the learning process for each stage of improvement. Cycle I stage for 5 (five) consecutive days, from 19 October 2020 to 23 October 2020 and cycle II stage for 5 (five) consecutive days, from 26 October 2020 to 30 October 2020)</em><em>.</em></p> 2023-10-25T00:00:00+00:00 Copyright (c) 2023 Husnul Khatimah https://journal.umpr.ac.id/index.php/bitnet/article/view/5534 Problematika Penggunaan Platform Merdeka Mengajar (PMM) Pada Daerah Tanpa Jaringan Listrik (Studi di SMPN Satu Atap 2 Mentaya Hulu) 2023-08-04T03:56:16+00:00 Gita Anggraini gyt_ef@yahoo.co.id Winarti Winarti gyt_ef@yahoo.co.id <p><em>The Merdeka Teaching Platform is a breakthrough by the Kemdikbud to make it easier for teachers to teach according to students' abilities, provide training to increase competency, and work to inspire colleagues. The use of the Merdeka Mengajar Platform is problematic for teachers at SMPN Satu Atap 2 Mentaya Hulu because in this area there is no network PLN electricity. This problems causes teachers not really understand about Independent Curriculum. This study uses a qualitative method with a case study approach. The locus of research is SMPN Satu Atap 2 Mentaya Hulu. The research was conducted for one month. The results of the study reveal several problems, its come from internal and external factors of the teacher. Internal factors include limited mastery of technology, teachers' lack of understanding of the features of the platform, teachers who are not familiar with online learning, and limited device specifications. While external factors include limited sources of electricity, unstable internet network conditions, learning communities that are not yet active, there is no in-house training, and schools that do not yet have books supporting the independent curriculum. Several methods are carried out by teachers and schools to fixed the problems. Teachers maximize the role of colleagues who are more tech-savvy, maximize cellphone battery charging, and strive to maintain consistency. Meanwhile, schools encourage learning communities and strive to provide supporting books.</em></p> 2023-09-26T00:00:00+00:00 Copyright (c) 2023 Gita Anggraini, Winarti Winarti