Martyvel: Jurnal Pendidikan dan Pembelajaran https://journal.umpr.ac.id/index.php/martyvel <p><strong>Title:</strong> Martyvel: Jurnal Pendidikan dan Pembelajaran<br /><strong>ISSN:</strong> xxxxxx (<em>online</em>), ISSN: xxxxxx (<em>print</em>)<br /><strong>Subject:</strong> Universal Education<br /><strong>Frequency:</strong> three times a year (in March, July and November). <br /><strong>Indexed at: -</strong><br /><strong>DOI: -</strong><br /><strong>Editor in Chief: </strong><a href="https://sinta.kemdikbud.go.id/authors/profile/6735896">Dr. M. Noor Fitryanto, M.Pd</a></p> <p>Martyvel Jurnal Pendidikan dan Pembelajaran is a Journal managed by <a href="https://fbit.umpr.ac.id/">Faculty of Language, Science and technology</a>, <a href="http://umpalangkaraya.ac.id" rel="noopener">Universitas Muhammadiyah Palangkaraya</a> and published three times a year (in March, July and November) by <a href="http://lp2m.umpr.ac.id">Institute for Research and Community Services</a> <a href="http://umpalangkaraya.ac.id" rel="noopener">Universitas Muhammadiyah Palangkaraya</a>. </p> <p>Martyvel publishes original articles in the form of research articles or reviews that discuss problems from basic education to higher education in the fields of: Language and Language Education, Social and Humanities Education, Science Education, Educational Problems and Policies, Educational Testing and Assessment, Curriculum and Pedagogy, Development Of Teaching Materials , Teaching Methodology, Educational Management, Teaching Innovation and Technology, Educational Science and Educational Evaluation</p> ​Institute for Research and Community Services Universitas Muhammadiyah Palangkaraya en-US Martyvel: Jurnal Pendidikan dan Pembelajaran Upaya Meningkatkan Hasil Belajar Peserta Didik dalam Mata Pelajaran Simulasi dan Komunikasi Digital Menggunakan Model Problem Based Learning Berbantuan Media Pembelajaran Si-Bajakah https://journal.umpr.ac.id/index.php/martyvel/article/view/6110 <p><em>This study aims to: (1) Decrypt the learning activities of students after using si-bajakah learning media. (2) Improving student learning outcomes in Simulation learning and digital communication using the Problem Based Learning model assisted by Si-Bajakah learning media. The method and type of research used in this study is Classroom Action Research (PTK). The subjects in this study were class X students of SMK Negeri 3 Palangkaraya, totaling 9 people. The data collection techniques in this study are Observation and Test. Meanwhile, data analysis techniques use qualitative analysis and quantitative analysis.</em></p> <p><em>The results of this study show that: (1) The learning activities of students during the application of the Problem Based Learning model assisted by Si-Bajakah learning media in the subject of Simulation and Digital Communication at SMK Negeri 3 Palangkaraya are good. This can be seen in the acquisition of the average score of the first cycle of 2.90. Meanwhile, the average score of cycle II is 3. (2) There is an increase in the learning outcomes of Simulation and Digital Communication in the application of the Problem Based Learning model assisted by Si-Bajakah learning media in the Simulation and Digital Communication subjects at SMK Negeri 3 Palangkaraya where in the initial data (pre-test) an average score of 60.22 with a classical completion of 33.33% was obtained. In Cycle I obtained an average value of 72.22 with a classical completion of 44.44%. Furthermore, in Cycle II, students obtained an average score of 84.44 with a classical completion of 100%.</em></p> Siti Nor Ainah Hendri Ade Salahudin Permadi Copyright (c) 2023 Siti Nor Ainah , Hendri , Ade Salahudin Permadi 2023-11-30 2023-11-30 1 1 1 7 10.33084/martyvel.v1i1.6110 Pengaruh Aplikasi Power Point Terhadap Hasil Belajar Peserta Didik Kelas X TKJ di SMK Negeri 1 Raren Batuah https://journal.umpr.ac.id/index.php/martyvel/article/view/6262 <p><em>The objectives of this study were to: (1) determine the effect of the power point application on the learning outcomes of class X TKJ students on the subject of PC assembly at SMKN 1 Raren Batuah (2) find out the differences in student learning outcomes in class X TKJ SMKN 1 Raren Batuah between pre -test with Post-test.</em></p> <p><em>The population of this research is all students of class X TKJ (computer and network engineering) SMKN 1 Raren Batuah, Raren Batuah sub-district, East Barito Regency, Central Kalimantan province. A total of 30 students. The sample of this study was the entire population of class X TKJ SMKN 1 Raren Batuah students who received different treatments in a certain period.</em></p> <p><strong><em>The results showed that: (1) the use of power point applications, affected the learning outcomes of students of class X TKJ experienced an increase in the ability to answer multiple choice questions (2), the learning outcomes of students of class X TKJ who did not use power point applications (pre- test) got an average of 69.07 &lt; compared to the use of the power point application, the average learning outcomes of X TKJ students in the PC assembly subject at SMKN 1 Raren Batuah was 76.63. Broadly speaking, it can be stated that there is a positive influence on student learning outcomes during the use of the power point application</em></strong></p> Muhammad Akbar Hendri Muhammad Jailani Copyright (c) 2023 Muhammad Akbar, Hendri, Muhammad Jailani 2023-11-30 2023-11-30 1 1 8 14 10.33084/martyvel.v1i1.6262 Penerapan Pembelajaran Model Tutorial Berbasis Komputer Untuk Meningkatkan Hasil Belajar Peserta Didik https://journal.umpr.ac.id/index.php/martyvel/article/view/6263 <p>The research aims to determine student learning outcomes by implementing computer-based tutorial model learning.<br>The research method used in this research is classroom action research (PTK). The data sources in this research are school principals, ICT subject teachers and students. The data collection techniques used are Planning, Implementation, Observation, Reflection and Documentation. Analysis of research data uses stages consisting of collecting lesson plans, questions and results from pre-test and post-test, and drawing conclusions and verification.<br>The results of the research show that the factors that influence the increase in student results are: (1) The learning activities of students when learning ICT using a computer-based tutorial model have achieved the predetermined indicators of success and show that students are quite active during learning. (2) There is an increase in student learning outcomes when learning tik using a computer-based tutorial model. The test results and data obtained in the Preliminary Test (Pre-Action) obtained an average score of 54.28% below the KKM ≤70 with a classical score of 21.42%. Meanwhile, in Cycle I, student learning outcomes obtained an average score of 60.35 with classical completeness of 71.42%. This has achieved the researchers' predetermined success indicators, namely student learning outcomes with a KKM of 70 and classical completeness of 85%.</p> Elyn Ledia Salulur Chandra Anugrah Putra Muhammad Andi Setiawan Copyright (c) 2023 Elyn Ledia Salulur, Chandra Anugrah Putra, Muhammad Andi Setiawan 2023-11-30 2023-11-30 1 1 15 20 10.33084/martyvel.v1i1.6263 Analisis Kesulitan Peserta Didik Pada Pembelajaran Multimedia Materi Desain Grafis Pada Kelas Xi SMKN 2 Kasongan https://journal.umpr.ac.id/index.php/martyvel/article/view/6264 <p><em>This research aims to determine students' difficulties in learning Multimedia Graphic Design material for class XI at SMKN-2 Kasongan.</em></p> <p><em>This research is qualitative research. The data sources for this research are class XI students, class XI teachers and the principal at SMKN-2 Kasongan. The learning studied was Multimedia Graphic Design Material learning. Data collection techniques use observation, interviews and documentation. Three strands of data analysis were used, including data reduction, data presentation and conclusion drawing. Test the validity of the data with serious observation and triangulation of data collection.</em></p> <p><strong><em>Based on the research results, it can be concluded that there are several factors that make it difficult for students to learn Multimedia Graphic Design Material for class learning. This results in students not understanding the material presented and finding it difficult to carry out the assignments given. The involvement of a teacher is also important, because if students find it difficult to complete assignments, a teacher can help in completing assignments that students do not understand.</em></strong></p> Radityo Surya Ardi Pratama Chandra Anugrah Putra Agung Riadin Copyright (c) 2023 Radityo Surya Ardi Pratama, Chandra Anugrah Putra, Agung Riadin 2023-11-30 2023-11-30 1 1 21 25 10.33084/martyvel.v1i1.6264 Efektivitas Pembelajaran Menggunakan Youtube pada Mata Pelajaran Pemrograman Dasar Kelas X TK 1 SMK Negeri 3 Palangkaraya https://journal.umpr.ac.id/index.php/martyvel/article/view/6265 <p><em>This study aims to: find out how the effectiveness of YOU TUBE in basic programming subjects for class X TKJ 1 in the current learning period at SMK Negeri 3 Palangkaraya.</em></p> <p><em>Data collection techniques in this study were observation, interviews, and documentation. Observations and interviews were conducted with 5 students of class X TKJ 1, 5 students, class teachers, and school principals.</em></p> <p><em>The results of the study show that: (1) students already understand and understand in using you tube and have no problems when using you tube. (2) most students can understand and understand the material presented when learning to use you tube. (3) most of the students really like and are comfortable when learning to use you tube and are enthusiastic about participating in learning so that the learning objectives can be achieved.</em></p> <p><em>Suggestions by researchers: (1) For school principals, it is hoped that they can be supervising teachers in the learning process. (2) Teachers are expected to be able to come up with creative and innovative ideas so that they are able to grow students' learning motivation so that it is always maintained and improved to support student learning activities to be more harmonious and effective. (3) For students, it is expected to be able to increase concentration and motivation during teaching and learning, because the material provided by the teacher needs to be digested and understood as knowledge that can be useful for a bright future.</em></p> Sepriandani Hendri Andi Setiawan Copyright (c) 2023 Sepriandani, Hendri, Andi Setiawan 2023-11-30 2023-11-30 1 1 26 32 10.33084/martyvel.v1i1.6265 Implementasi Pembelajaran Sastra di Sekolah Dasar https://journal.umpr.ac.id/index.php/martyvel/article/view/6628 <p><em>This research aims to analyze the application of literature learning in elementary schools in Central Kalimantan. This research method uses qualitative research methods to reveal the ways in which teachers implement literature learning in schools. The focus of this research is the suitability between the curriculum that applies in schools and the application of literature learning carried out by teachers. The results of this research show that overall literature learning is carried out in accordance with the curriculum guidelines applicable in schools according to the respondent's background. The results of this research show that students at grade 1 level do not have good abilities in appreciating, expressing and studying literary works. This is because at this level students are still in the learning stage of recognizing and writing letters or putting together words. However, at grade 3 and 4 students are able to appreciate, express and study literary works. Good language skills really support the implementation of learning in elementary schools.</em></p> Siti Arnisyah Lastaria Husni Dwi Syafutri Ilham Copyright (c) 2023 Siti Arnisyah, Husni Dwi Syafutri, Lastaria, Ilham 2023-11-30 2023-11-30 1 1 33 39 10.33084/martyvel.v1i1.6628