Sosialisasi Media Pembelajaran Berbasis Augmented Reality pada Guru Sejarah Sekolah Menengah Atas Kota Jayapura Socialization of Augmented Reality-Based Learning Media for High School History Teachers in Jayapura City

Main Article Content

Susanto T. Handoko
Handono Kusumo
Theonariya Kaban

Abstract

21st-century learning requires mastery and utilization of digital technology. Therefore, History Teachers in Jayapura City need to be equipped with mastery of Augmented Reality-based learning media. This community service is very urgently implemented by the History Education Study Program, Faculty of Teacher Training and Education, Cenderawasih University, in collaboration with History teacher partners and developers of AR-based learning media applications. The aims of this community service are: to promote the existence of World War II Cultural Heritage in Jayapura; to promote World War II Cultural Heritage Learning Media using Augmented Reality technology; and to improve the digital literacy of High School history teachers in Jayapura City. The implementation method consists of three stages: the initial, design, and implementation stages. The importance of this community service is that it enhances teachers' digital literacy, enabling students to engage in innovative, creative, and enjoyable learning.

Downloads

Download data is not yet available.

Article Details

How to Cite
Handoko, S. T., Kusumo, H., & Kaban, T. (2026). Sosialisasi Media Pembelajaran Berbasis Augmented Reality pada Guru Sejarah Sekolah Menengah Atas Kota Jayapura: Socialization of Augmented Reality-Based Learning Media for High School History Teachers in Jayapura City. PengabdianMu: Jurnal Ilmiah Pengabdian Kepada Masyarakat, 11(3), 869–879. https://doi.org/10.33084/pengabdianmu.v11i3.11345
Section
Articles

References

Afriliana, I., & Indriyanto, J. (2018). Implementasi Augmented Reality Untuk Pengenalan Kampus 1 Politeknik Harapan Bersama. Jurnal SMART COMP, 7(1): 251–255. https://doi.org/http://dx.doi.org/10.30591/smartcomp.v7i1. 733.

Anis, M., Rahman, A., Setyoko., & Prasetyo, O. (2023). Pelatihan Media Digital Berbasis Online Platform Bagi Guru Di SMA Negeri 3 Kejuruan Muda. Jurnal Pengabdian Kepada Masyarakat, 13(2): 150-156. https://doi.org/10.30999/jpkm.v13i2.2761

Ansori, I., et al. (2024). The Effectiveness of Augmented Reality on Students' Higher Order Thinking Skills (HOTS) in Geography. Edunesia: Jurnal Ilmiah Pendidikan, 6(1): 448-464. https://doi.org/10.51276/edu.v6i1.1083

Arifin, H. P. (2018a). Politik Hukum Cagar Budaya Dalam Perlindungan Identitas Bangsa Indonesia. Veritas et Justitia, 4(2): 470–492. https://doi.org/10.25123/vej.3008.

Arifin, H. P. (2018b). Politik Hukum Perlindungan Cagar Budaya Di Indonesia. Dialogia Iuridica: Jurnal Hukum Bisnis Dan Investasi, 10(1): 65–76. https://doi.org/10.28932/di.v10i1.1034

Assidik, G.K. dkk. (2025). Micromedia Infografis Statis dan Dinamis Sebagai Alternatif Media Pembelajaran Blended Learning. Jurnal Pengabdian dan Pemberdayaan Masyarakat, 9(1): 1-10. https://doi.org/10.30595/jppm.v9i1.15149

Barsch, S & Monika, W. (2024). Historical thinking and the teaching of history in times of transition and in times of crisis. Historical Thinking Culture and Education. 1(1): 4-10. https://doi.org/10.12685/htce.1566

Boboc, R. G., et at. (2022). Augmented Reality in Cultural Heritage: An Overview of the Last Decade of Applications. Applied Sciences (Switzerland), 12(19). https://doi.org/10.3390/app12199859

Bonsu, N.O., Zagami, J., Pandersgat, D., & Boadu, G. (2025). Virtual Reality Utilisation in History Education: Discovery Through a Systematic Quantitative Literature Review, Issues and Trends in Learning Technologies, 12(2): 34-71. https://doi.org/10.2458/itlt.5995

Cowgill, D.A., & Waring, S. M. (2017). Historical Thinking: An Evaluation of Student and Teacher Ability to Analyze Sources. Journal of Social Studies Education Research (JSSER). 8(1): 115-145. https://jsser.org/index.php/jsser/article/view/182

Far, G.F., Ima, W., Pusparani, R., & Urlialy, G. (2024). Sosialisasi dan Pelatihan Media Pembelajaran Berbasis Information and Communication Technology Bagi Guru Sejarah SMA/MA Se-Kecamatan Kairatu. Jurnal Kontribusi, 4(2): 194-205. https://doi.org/10.53624/kontribusi.v4i2.297.

Firdanu, R., Achmadi, S., & Adi Wibowo, S. (2020). Pemanfaatan Augmented Reality sebagai Media Pembelajaran mengenai Peralatan Konstruksi dalam Dunia Pendidikan Berbasis Android. JATI (Jurnal Mahasiswa Teknik Informatika), 4(2): 276–282. https://doi.org/10.36040/jati.v4i2.2657.

Handoko, S.T., Mardiati, Y., Ismail, R., & Imawan, R. (2023). Employing higher order thinking skills-based instruction in history course: A history high school teacher’s perspective. AIP Conference Proceedings 2679, 070004 (2023); https://doi.org/10.1063/5.0127631.

Kaban, T. (2024). Media Pembelajaran Perang Dunia Ke II di Jayapura dengan Augmented Reality. Jayapura: FMIPA UNCEN.

Made, I., Warmanto, E., Lahinta, A., Kom, M., Mohammad, S., & Tuloli, M. (2021). Penerapan Teknologi Augmented Reality Dengan Metode Marker Based Tracking Pada Pengenalan Gedung Fakultas Teknik. Diffusion, 1(2), 13–23. https://doi.org/10.37031/diffusion.v1i2.9772

Maritasari, D. B., Aswasulasikin., Alfiatun., & Lailan. (2025). Development of Tests Based on Proprofs Digital Media to Measure Higher Order Thinking Skills (HOTS) of Students in Science Learning. Journal of Research in Science Education, 11(1): 71-77. https://jppipa.unram.ac.id/index.php/jppipa/article/view/9383

Nafiah, U., & Djono. (2023). Inovasi Media Pembelajaran Sejarah Di Era Revolusi 4.0 Berbasis AR-Videck (Augmented Reality, Vidio, Komik Digital, Peardeck, And Quizziz). Jurnal Pendidikan Sejarah Indonesia, 6(2): 358-373. https://dx.doi.org/10.17977/um0330v6i2p358-373

Ramli, A.M., Tasya S.R, & Ferry G.C. (2020). Hukum Telematika, Tangerang: Universitas Terbuka. https://opac.ut.ac.id/detail-opac?id=38853

Rosadi, M.E., & Indu I.P. (2018). Rancang Bangun Media Pembelajaran Seni Dan Budaya Suku Banjar Berbasis Augmented Reality. Jurnal Teknologi Informasi Universitas Lambung Mangkurat (JTIULM), 3(2), 53–58. https://doi.org/10.20527/jtiulm.v3i2.28

Salsabila, N.A, dkk. (2025). Pemanfaatan Teknologi untuk Meningkatkan Higher Order Thinking Skills (HOTS) di Era Digital. Jurnal Ilmu Pendidikan dan Psikologi, 2(2): 115-125. E-ISSN: 3030-9972. https://journal.pipuswina.com/index.php/jippsi/article/view/137

Saputri, S., & Sibarani, A. J. P. (2020). Implementasi Augmented Reality Pada Pembelajaran Matematika Mengenal Bangun Ruang Dengan Metode Marked Based Tracking Berbasis Android. Komputika : Jurnal Sistem Komputer, 9(1): 15–24. https://doi.org/10.34010/komputika.v9i1.2362

Saragih. .,, Vip P., Grace I.T., Beauty K., & Kezia M.P. (2023). Era Disrupsi Digital Pada Perkembangan Teknologi Di Indonesia. Transformasi: Journal of Economics and Business Management, 2(4): 141-149. https://doi.org/10.56444/transformasi.v2i4.1152

Saylendra, N.P., Susanto, E., & Repelita, T. (2022). Sosialisasi Penggunaan Media Pembelajaran Inovatif pada Guru Sekolah Menengah Atas di Karawang. SATWIKA: Jurnal Pengabdian kepada Masyarakat, 2(1): 50-52. https://doi.org/10.21009/satwika.020107

Setyawan, R. A., & Dzikri, A. (2016). Analisis Penggunaan Metode Marker Tracking Pada Augmented Reality Alat Musik Tradisional Jawa Tengah. Simetris : Jurnal Teknik Mesin, Elektro Dan Ilmu Komputer, 7(1), 295. https://doi.org/10.24176/simet.v7i1.517

Shawalludin, S., Salim, N.A.M., & Sanmugam, M.A.L. (2025). Transformative Trends: Transformative Trends: Augmented Reality and Multimedia Interactivity in Malaysia's Digital History Education Revolution, Technological Synergy for Education Review: 119-129. https://doi.org/10.1007/978-981-97-8752-4_7

Yunianto, A.H., dkk. (2025). Training on Making an Electric Catamaran-Type RC Boat at SMKN 05 Tanjungpinang. Jurnal Pengabdian dan Pemberdayaan Masyarakat, 9(2): 99-109. https://doi.10.30595/jppm.v9i2.23950