Tunas: Jurnal Pendidikan Guru Sekolah Dasar
https://journal.umpr.ac.id/index.php/tunas
<p><strong>Title:</strong> Tunas: Jurnal Pendidikan Guru Sekolah Dasar<br /><strong>ISSN:</strong> <a href="https://portal.issn.org/resource/ISSN/2685-8169">2685-8169</a> (<em>online</em>), ISSN: <a href="https://portal.issn.org/resource/ISSN/2477-6076">2477-6076</a> (<em>print</em>)<br /><strong>Subject: </strong>Education (Primary school teachers)<br /><strong>Frequency:</strong> six-monthly (2 issues per year in December and June)<br /><strong>Indexed at: </strong><a href="https://sinta.ristekbrin.go.id/journals/detail/?id=5063">SINTA 4</a>,<strong> </strong><a href="https://app.dimensions.ai/discover/publication?search_mode=content&and_facet_source_title=jour.1376874">Dimensions</a>, <a href="https://search.crossref.org/?q=2685-8169&from_ui=yes">Crossref</a>, <a href="https://scholar.google.com/citations?user=2hsKihkAAAAJ">Google Scholar</a>, <a href="https://garuda.ristekbrin.go.id/journal/view/14970">GARUDA</a>, and more<br /><strong>DOI: </strong><a href="https://doi.org/10.33084/tunas">10.33084/tunas</a><br /><strong>Archive preservation: </strong><a href="https://garuda.ristekbrin.go.id/journal/view/14970">GARUDA</a><br /><strong>Publisher: </strong><a href="http://lp2m.umpr.ac.id" target="_blank" rel="noopener">Institute for Research and Community Services</a> <a href="http://umpalangkaraya.ac.id" target="_blank" rel="noopener">Universitas Muhammadiyah Palangkaraya</a><br /><strong>Editor in Chief: </strong><a href="https://scholar.google.com/citations?hl=id&user=O-YwspQAAAAJ">Agung Riadin</a></p> <p><strong>Tunas: Jurnal Pendidikan Guru Sekolah Dasar</strong> (<em>Tunas J Pendidikan Guru Sekolah Dasar</em>) is a national journal managed by the <strong><a href="https://fkip.umpr.ac.id/program-studi/s1-pgsd/">Department of Elementary Teacher Education Faculty of Teacher Training and Education</a> <a href="http://umpalangkaraya.ac.id" target="_blank" rel="noopener">Universitas Muhammadiyah Palangkaraya</a></strong> and published by the <strong><a href="http://lp2m.umpr.ac.id" target="_blank" rel="noopener">Institute for Research and Community Services</a> </strong><strong><a href="http://umpalangkaraya.ac.id" target="_blank" rel="noopener">Universitas Muhammadiyah Palangkaraya</a></strong> two times a year (in December and June), contains scientific articles of research and critical analysis studies in Elementary Teacher Education topics.</p> <p><a title="SINTA" href="https://sinta.ristekbrin.go.id/journals/detail/?id=5063"><img src="https://journal.umpr.ac.id/public/site/images/mandisetiawan/download-11.jpg" /></a></p> <p><strong>Tunas: Jurnal Pendidikan Guru Sekolah Dasar</strong> is accredited at <strong>"<a href="https://sinta.ristekbrin.go.id/journals/detail/?id=5063">SINTA 4</a>"</strong> until December 2025 by Ministry of Research, Technology and Higher Education, Indonesia No: 0385/E5.3/KI.02.00/2022</p>Institute for Research and Community Services Universitas Muhammadiyah Palangkarayaen-USTunas: Jurnal Pendidikan Guru Sekolah Dasar2477-6076<p>Authors who publish with this journal agree to the following terms:</p> <ol> <li class="show">Any article on the copyright is retained by the author(s).</li> <li class="show">The author grants the journal, right of first publication with the work simultaneously licensed under a Creative Commons Attribution License that allows others to share work with an acknowledgment of the work authors and initial publications in this journal.</li> <li class="show">Authors are able to enter into separate, additional contractual arrangements for the non-exclusive distribution of published articles of work (eg, post-institutional repository) or publish it in a book, with acknowledgment of its initial publication in this journal.</li> <li class="show">Authors are permitted and encouraged to post their work online (e.g., in institutional repositories or on their websites) prior to and during the submission process, as can lead to productive exchanges, as well as earlier and greater citation of published work.</li> <li class="show">The article and any associated published material is distributed under the Creative Commons Attribution-ShareAlike 4.0 International License</li> </ol>Development of an Interactive E-Comic Based on Digital Literacy for Contextual English Learning in Elementary Schools
https://journal.umpr.ac.id/index.php/tunas/article/view/11281
<p><em>Background:</em> The integration of digital literacy into English language learning for elementary school students remains a challenge, as existing media often lack interactivity and contextual engagement. This study addresses the need for innovative and motivating instructional media by transforming previous printed e-comic research into an interactive digital learning tool. <em>Aim:</em> The study aims to develop and evaluate an interactive e-comic that combines visual, textual, auditory, and simple animation elements to enhance English vocabulary mastery and learning motivation among elementary school students. <em>Method:</em> This research applied a Research and Development (R&D) design consisting of need analysis, design, development, limited testing, and evaluation. Data were collected through expert validation, questionnaires, observations, and interviews involving English teachers and students in grades 3 to 6. Quantitative data were analyzed descriptively using percentage scores, while qualitative data were analyzed through thematic interpretation. <em>Results and Discussion:</em> The developed interactive e-comic received an excellent feasibility rating from material and media experts, as well as positive responses from users. The trial results showed that the media improved students’ vocabulary retention, reading comprehension, and engagement. The integration of audio-visual features and interactive storytelling supported multimodal learning and enhanced students’ digital literacy competencies. Furthermore, the product demonstrated strong potential for educational commercialization through subscription-based models and institutional licensing. <em>Conclusion:</em> The interactive e-comic effectively enhances English learning outcomes and digital literacy skills among elementary students, providing an engaging, accessible, and pedagogically sound learning tool aligned with the Merdeka Curriculum. This innovation contributes to the advancement of digital-based English education and supports the development of adaptive learning environments in primary schools.</p>Chandra Anugrah PutraBulkani BulkaniHeru NurochmanMuhammad Andi Setiawan
Copyright (c) 2025 Chandra Anugrah Putra, Bulkani Bulkani, Heru Nurochman, Muhammad Andi Setiawan
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2025-12-122025-12-121111510.33084/tunas.v11i1.11281Deep Learning Based Interactive Edpuzzle Improves Science Learning Outcomes on Energy in Elementary School Students
https://journal.umpr.ac.id/index.php/tunas/article/view/11563
<p><em>Background:</em> Science learning in elementary schools still faces challenges because many materials—particularly energy concepts—are abstract and difficult for students to understand, resulting in low learning outcomes. This condition requires learning media that provide more interactive and meaningful learning experiences. <em>Aim: </em>This study aims to examine the effect of using Edpuzzle as an interactive video-based learning medium supported by a deep learning approach, which in this study refers to deep conceptual learning rather than the use of artificial intelligence algorithms. <em>Method: </em>The research employed a quantitative method with a one-group pretest–posttest design involving 30 fourth-grade students from SDN Banjaragung 3 Jombang. The research instrument consisted of validated and reliable multiple-choice learning outcome tests, and the data were analyzed using a paired sample t-test at a 0.05 significance level. The findings show a significant increase in students’ average scores, rising from 58.20 on the pretest to 82.40 on the posttest. Prerequisite tests confirmed that the data met normality and homogeneity assumptions, while hypothesis testing produced a significance value of 0.000 < 0.05, indicating a meaningful difference between pretest and posttest scores. Therefore, the use of Edpuzzle supported by a deep conceptual learning approach is effective in improving students’ understanding of energy concepts and their science learning outcomes.</p>Shelly Mei FransiskaMuhammad Nuruddin
Copyright (c) 2025 Shelly Mei, Muhammad Nuruddin
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2025-12-122025-12-1211161210.33084/tunas.v11i1.11563Development of an Interactive Animation-Based Learning Media Using Central Kalimantan Folktales to Improve Primary School Students’ Literacy and Numeracy Skills
https://journal.umpr.ac.id/index.php/tunas/article/view/11282
<p>Background: The low level of literacy and numeracy among primary school students in Indonesia highlights the need for contextual and engaging learning media that reflect local culture. Conventional teaching methods often fail to capture students’ interest and do not integrate local wisdom effectively. Aim: This research aims to develop and test an interactive animation-based learning media using Central Kalimantan folktales to enhance students’ literacy and numeracy skills in primary education. Method: The study employs a research and development (R&D) approach by designing, validating, and testing a digital prototype that combines animation, narration, and interactivity. Expert validation was conducted to refine the prototype, followed by pilot testing in selected partner schools in Central Kalimantan. Data were collected through observations, questionnaires, and learning assessments, and analyzed descriptively to evaluate the media’s effectiveness in improving learning outcomes. Results and Discussion: The results indicate that the interactive animation media successfully increased students’ engagement and motivation, leading to higher literacy and numeracy achievement compared to traditional learning tools. Teachers reported that the integration of local folktales provided meaningful and enjoyable learning experiences while reinforcing students’ cultural identity. The discussion emphasizes the potential of culturally grounded digital media to support the thematic learning approach in the Merdeka Curriculum and contribute to the preservation of local culture. Conclusion: The research concludes that the developed interactive animation learning media based on Central Kalimantan folktales is effective in enhancing primary school students’ literacy and numeracy skills. It also demonstrates significant potential for large-scale implementation, commercialization, and collaboration with the creative industry, reaching Technology Readiness Level 5 as a foundation for sustainable dissemination.</p> <p> </p>Bulkani BulkaniChandra Anugrah PutraAndi Riswandi Buana PutraMuhammad Andi Setiawan
Copyright (c) 2025 Bulkani Bulkani, Chandra Anugrah Putra, Andi Riswandi Buana Putra, Muhammad Andi Setiawan
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2025-12-122025-12-12111131610.33084/tunas.v11i1.11282Analysis of Early Reading Skills of Lower Grade Elementary School Students in Kahayan Tengah Subdistrict, Pulang Pisau Regency
https://journal.umpr.ac.id/index.php/tunas/article/view/10838
<p><em>Background: </em>The low level of literacy and numeracy among primary school students in Indonesia highlights the need for contextual and engaging learning media that reflect local culture. Conventional teaching methods often fail to capture students’ interest and do not integrate local wisdom effectively. <em>Aim:</em> This research aims to develop and test an interactive animation-based learning media using Central Kalimantan folktales to enhance students’ literacy and numeracy skills in primary education. <em>Method:</em> The study employed a research and development (R&D) approach by designing, validating, and testing a digital prototype that combines animation, narration, and interactivity. Expert validation was conducted to refine the prototype, followed by pilot testing in selected partner schools in Central Kalimantan. Data were collected through observations, questionnaires, and learning assessments, and an alyzed descriptively to evaluate the media’s effectiveness in improving learning outcomes. <em>Results and Discussion:</em> The results indicated that the interactive animation media successfully increased students’ engagement and motivation, leading to higher literacy and numeracy achievement compared to traditional learning tools. Teachers reported that the integration of local folktales provided meaningful and enjoyable learning experiences while reinforcing students’ cultural identity. The discussion emphasizes the potential of culturally grounded digital media to support the thematic learning approach in the Merdeka Curriculum and contribute to the preservation of local culture. <em>Conclusion:</em> The research concludes that the developed interactive animation learning media based on Central Kalimantan folktales is effective in enhancing primary school students’ literacy and numeracy skills. It also demonstrates significant potential for large-scale implementation, commercialization, and collaboration with the creative industry, reaching Technology Readiness Level 5 as a foundation for sustainable dissemination.</p>Alifiah NurachmanaPetrus PoerwadiPatrisia CuesdeyeniAlbertus PurwakaPaul DimanAfif Restu Fauzi
Copyright (c) 2025 Alifiah Nurachmana, Petrus Poerwadi, Patrisia Cuesdeyeni, Albertus Purwaka, Paul Diman, Afif Restu Fauzi
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2025-12-122025-12-12111172410.33084/tunas.v11i1.10838Development of a Local Wisdom Based Self-Esteem Scaffolding Model to Improve Elementary School Students' Social Skills
https://journal.umpr.ac.id/index.php/tunas/article/view/11485
<p><em>Background: </em>Students' social competence tends to be lacking in the learning process. Students are lacking in communication, even do not appear to empathize, appreciate differences, and resolve conflicts positively. Teachers often use the lecture method and do not use a guided learning model related to self-esteem. Students lack local wisdom in instilling in the character of elementary school students. <em>Aim:</em> to develop a learning model related to student self-esteem, namely the Self Esteem Scaffolding model. This model will be developed with local wisdom that shows collaboration supported by local cultural values with teacher guidance. Method: a development model adapted from Plomp (1997). The development model adapted by Plomp has five main stages, namely: (1) Initial investigation or initial study; (2) Design, (3) Realization/Construction; (4) Expert validation test, trial, evaluation, and revision; and (5) Implementation. Based on the results of the initial study, a design of the Local Wisdom-Based Self Esteem Scaffolding model was prepared. The model design in this study includes: (1) model book design; (2) learning component design (student books, teaching modules, LKPD); and (3) instrument design to obtain data in the model development process. <em>Results and Discussion:</em> The development of the Local Wisdom-Based Self Esteem Scaffolding model has been tested for validity with a percentage result of 91% and a practicality result of 93%. The learning model design used, namely the local wisdom-based self-esteem scaffolding model on the topic of Lamongan City Cultural Values, proves that the learning model related to local wisdom is able to improve students' social skills as evidenced by an increase from cycle I of 47.3% and cycle II of 91.7%. <em>Conclusion:</em> the development of the Local Wisdom-Based Self Esteem Scaffolding Model is considered feasible and can improve students' social skills.</p>Rizka Novi IrmaningrumOriza ZativalenAri SusandiHumairah Humairah
Copyright (c) 2025 Rizka Irmaningrum, Oriza Zativalen, Ari Susandi, Humairah Humairah
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2025-12-122025-12-12111253410.33084/tunas.v11i1.11485Group Guidance Services Through The Game "Let's Clapping Concentration" To Improve Memory At State Elementary School 3 Langkai Palangka Raya
https://journal.umpr.ac.id/index.php/tunas/article/view/10653
<p>Teachers play a role in Guidance and Counseling services at school. The purpose of this study was to determine teacher participation in implementing group guidance services using the "Ayo, Tepuk Fokus" game method at State Elementary School 3 Langkai Palangka Raya.The sample consisted of 28 teachers at the school. The primary data collection tool used was the Checklist technique, which involved creating a list of questions addressed to all teachers at State Elementary School 3 Langkai Palangka Raya To analyze the data and test the hypothesis that teachers participate in implementing group guidance services at the school, the researcher used percentage calculations. The study's results showed that all components of the research objectives were implemented with a reasonably high percentage by teachers at the school. The results of this study are based on the Checklist (yes/no) and not on the variation. This means that teachers participate and support Group Guidance Services at State Elementary School 3 Langkai Palangka Raya.</p>Oktamia Karuniaty SangalangMimi SuriatieEsty Pan PangestieSusi Sukarningsi
Copyright (c) 2025 Oktamia Karuniaty Sangalang, Mimi Suriatie, Esty Pan Pangestie, Susi Sukarningsi
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2025-12-172025-12-17111354510.33084/tunas.v11i1.10653Improving Social Sciences Learning Outcomes Through the Picture and Picture Method: An Action Study on Junior High School Students
https://journal.umpr.ac.id/index.php/tunas/article/view/10067
<p><em>Introduction: </em>The low level of student engagement and achievement in Social Studies (IPS) has raised concerns about the need for more varied and engaging teaching methods. One approach that has the potential to enhance student participation and comprehension is the <em>Picture and Picture</em> method, which emphasizes visual elements in the learning process. <em>Aim: </em>This study aims to: (1) examine the learning activities of Grade VII A students at SMPN 3 Sampit in Social Studies using the <em>Picture and Picture</em> method; and (2) analyze the improvement in student learning outcomes after implementing the method. <em>Method: </em>This research is a classroom action study using the Kemmis and McTaggart model, consisting of four stages: planning, action, observation, and reflection. The subjects were 20 students of Grade VII A at SMPN 3 Sampit. Data collection techniques included observation, testing, and documentation. Data were analyzed using percentage-based descriptive statistics to evaluate student activity and learning mastery. <em>Results: </em>The results showed a significant improvement in both student activity and learning outcomes. In the first cycle, 11 students achieved an activity score above 45, which increased to 18 students in the second cycle. The classical learning mastery also rose from 65% (13 students) in the first cycle to 95% (19 students) in the second cycle. <em>Discussion: </em>The implementation of the <em>Picture and Picture</em> method proved effective in fostering more interactive learning and encouraging students’ active involvement. Visualized materials made it easier to understand Social Studies concepts and stimulated students' interest in learning. <em>Conclusion: </em>The <em>Picture and Picture</em> method can enhance both learning activity and academic achievement in Social Studies among Grade VII A students at SMPN 3 Sampit. This approach is a promising alternative for implementing active, visually-based learning in junior high school Social Studies classrooms</p>Mahmu'ddin Mahmu'ddin
Copyright (c) 2025 Mahmu'ddin Mahmu'ddin
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2025-12-172025-12-17111465110.33084/tunas.v11i1.10067Using The Problem-Based Learning (PBL) Role-Play Method to Improve Learning Outcomes in Pancasila Education Subject
https://journal.umpr.ac.id/index.php/tunas/article/view/10026
<p><em>Background:</em> This study was motivated by the low learning outcomes of fourth-grade students in the Pancasila Education subject at SDN 2 Panarung. Preliminary observations indicated that students experienced difficulties in understanding the learning material, resulting in low achievement of the Minimum Mastery Criteria (MMC). <em>Aim:</em> This study aimed to examine the effectiveness of implementing a roleplay method based on the Problem-Based Learning (PBL) model to improve students’ learning outcomes. <em>Method:</em> The research employed a Classroom Action Research (CAR) design conducted in two cycles, each consisting of planning, action implementation, observation, and reflection stages. The research subjects were 15 fourth-grade students. Data were collected using learning outcome tests in the form of pre-tests and post-tests consisting of 20 multiple-choice questions related to the Pancasila Education material on unity and solidarity in diversity. The data were analyzed descriptively by calculating the average score and the percentage of students who achieved the MMC. The results showed that only 13% of students achieved the MMC in the pre-test, while 87% did not. After the implementation of the action in Cycle I, the percentage of students achieving mastery increased to 60%. Further improvement in Cycle II resulted in all students (100%) achieving the MMC. <em>Result and Discussions:</em> These findings indicate that integrating the roleplay method into the PBL model can support students’ understanding of learning material and improve cognitive learning outcomes<em>. Conclusion</em>, the implementation of the roleplay method based on the PBL model was effective in improving the learning outcomes of fourth-grade students in Pancasila Education within the context of Classroom Action Research. However, this study was limited to one class and focused only on short-term cognitive outcomes. These findings provide practical evidence for elementary school teachers to integrate roleplay into PBL-oriented instruction to enhance cognitive learning outcomes.</p>Rada RahmawatiAbd Rahman AzhariRoso SugiyantoIchyatul Afrom
Copyright (c) 2025 Rada Rahmawati, Abd Rahman Azhari, Roso Sugiyanto, Ichyatul Afrom
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2025-12-222025-12-22111525610.33084/tunas.v11i1.10026Improving Science and Social Studies Learning Outcomes Through Project-Based Learning Model Based on Simple Experiments
https://journal.umpr.ac.id/index.php/tunas/article/view/9883
<p><em>Aim:</em> This study aims to improve science and social studies learning outcomes of third-grade students at SDN 2 Panarung through the implementation of a simple experiment-based Project-Based Learning (PjBL) model that accommodates kinesthetic and hyperactive learning characteristics. <em>Method: </em>The research was conducted using Classroom Action Research with the Kemmis and McTaggart model in two cycles involving 23 third-grade students. Data were collected through learning outcome tests, observations, and documentation, then analyzed descriptively using gain scores and narrative qualitative analysis. <em>Result and Discussions:</em> The findings indicate a significant improvement in student learning outcomes across cycles. The average score increased from 32.17 in the pre-cycle to 56.09 in Cycle I and 87.83 in Cycle II. The N-Gain analysis showed a moderate improvement in Cycle I (0.35) and a high improvement in Cycle II (0.84). Learning mastery also improved from 0% in the pre-cycle to 47.8% in Cycle I and reached 100% in Cycle II. The improvement in Cycle II was supported by the use of simpler and more concrete experiments that aligned with students’ developmental levels and learning styles. <em>C</em><em>onclusion,</em> The implementation of simple experiment-based PjBL proved effective in enhancing learning outcomes, encouraging active participation, and increasing students’ understanding and motivation. This learning model is recommended for use in classrooms with similar student characteristics.</p>Aqilla WidyastutiAbd Rahman AzhariRoso SugiyantoIchyatul Afrom
Copyright (c) 2025 Aqilla Widyastuti, Abd Rahman Azhari, Roso Sugiyanto, Ichyatul Afrom
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2025-12-222025-12-22111576210.33084/tunas.v11i1.9883Analysis of the Need for Futuristic Technological Innovation in English-Based Civics Learning in the Society 5.0 Era at MAS Darul Amin Palangka Raya
https://journal.umpr.ac.id/index.php/tunas/article/view/11454
<p><em>Background</em>: The Society 5.0 era demands fundamental transformation in educational paradigms through integration of cyberphysical systems, artificial intelligence, and big data analytics. Pancasila and Citizenship Education (PPKn) faces challenges in integrating national values with global citizenship demands, requiring English-based instruction and futuristic technological support. MAS Darul Amin Palangka Raya encounters strategic challenges in implementing English-based PPKn learning while harmonizing Islamic-Indonesian values with international standards. <em>Aim</em>: This research aims to map readiness levels and analyze factors influencing English-based PPKn learning implementation supported by futuristic technology in the Society 5.0 era at MAS Darul Amin Palangka Raya. <em>Method</em>: This study employed mixed-methods with sequential explanatory design. The quantitative phase utilized Technology Readiness for Futuristic Learning (TRFL) questionnaire adapted from Technology Readiness Index 2.0, involving 201 respondents through proportional stratified random sampling. The qualitative phase conducted semi-structured interviews and focus group discussions with 12 purposively selected informants. Data were analyzed using descriptive statistics, Mann-Whitney U Test, and thematic analysis following Miles, Huberman, and Saldana framework. <em>Results and Dıscussion: </em>Findings revealed aggregate Technology Readiness Index (TRI) score of 2.74 (moderate category), with high optimism (3.42) balanced by security concerns (3.07) and implementation discomfort (2.89). Significant disparities existed between groups, with Grade 10 students showing highest readiness (2.89) while teachers scored lowest (2.45). Qualitative exploration identified six themes: technology perceptions, infrastructure capacity, cultural resistance, learning expectations, security concerns, and implementation preferences. Integration analysis confirmed convergence on ambivalent readiness and age-related gaps, revealing divergence between theoretical optimism and practical concerns. <em>Conclusion</em>: MAS Darul Amin Palangka Raya demonstrates conditional readiness requiring phased implementation addressing infrastructure limitations, teacher capacity building, cultural adaptation, and equity considerations for sustainable transformation toward Society 5.0 educational paradigm.</p> <p><strong>Keywords: </strong>Society 5.0, Futuristic Technology, English-Based Learning, Civics Education, Technology Readiness</p>Irvan MahendraMalik Ramadhan NasutionBobbitya Putra WPutri Azzahra Cinta Wahyuni
Copyright (c) 2025 Irvan Mahendra, Malik Ramadhan Nasution, Bobbitya Putra W, Putri Azzahra Cinta Wahyuni
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2025-12-232025-12-2311110.33084/tunas.v11i1.11454