Development of a 3D Ethnomathematics Model for the Dayak Tribe of Central Kalimantan with the Assistance of Virtual Reality Media
Main Article Content
Abstract
This research aims to test the feasibility of the 3D Ethnomathematics model for
the Dayak Tribe of Central Kalimantan as well as provide alternative learning media
for students using Virtual Reality technology and create a 3D Ethnomathematics
model based on Virtual Reality so that students get an in-depth and interesting
learning experience to strengthen numeracy literacy. This research uses the
Research and Development (RnD) method with the ADDIE (Analysis, Design,
Development, Implementation, Evaluation) development model. This research was
conducted using qualitative and quantitative solving approaches. A qualitative
approach is used at the analysis stage, model development design stage, and
assessment stage of product feasibility obtained from an open questionnaire in the
form of input, responses, criticism, and suggestions. A quantitative approach is used
in product feasibility assessment tests from media experts and material experts as
well as testing the effectiveness of 3D models from students. Feasibility
assessments by media experts and material experts were obtained from closed
questionnaires. The effectiveness test was carried out through a pretest-posttest
design in small groups, namely 5 elementary school students. Based on the
research results, the results of the feasibility test by media experts and material
experts showed that the 3D Ethnomathematics model of the Dayak Tribe of
Central Kalimantan was in the feasible category with a percentage of 92% and 90%.
The results of the effectiveness test carried out in small groups through pretest
posttest increased from the pre-test average with a score of 64 to 84 during the
post-test after using the 3D Ethnomathematics model. So, it can be concluded that
the 3D Ethnomathematics model of the Dayak Tribe of Central Kalimantan is
feasible and effective to use.
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