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    PENGEMBANGAN MODUL PRAKTIKUM ADMINSITRASI SERVER MENGGUNAKAN LINUX DEBIAN 10 PADA KELAS 11 TKJ DEVELOPMENT OF SERVER ADMINISTRATION PRACTICUM MODULE DEVELOPMENT OF SERVER ADMINISTRATION PRACTICUM MODULE USING LINUX DEBIAN 10 IN GRADE 11 TKJ

    Firman Firman, Ayu Dwi Astuti, Matahari Matahari
    47-57
    2024-05-02
  • Efektivitas Pembelajaran Menggunakan Model Problem Based Learning Berbantuan Powerpoint Learning Effectiveness Using Powerpoint Assisted Problem Based Learning Model

    Ade Salahudin Permadi, Devita Oktariana
    19-23
    2022-09-24
  • The Effectiveness of Video Learning Media on Clinical Laboratory Tools: A Comparative Study and Impact on Slow Learners The Effectiveness of Video Learning Media on Clinical Laboratory Tools: A Comparative Study and Impact on Slow Learners

    Fera Sartika, Nurul Qamariah, Chandra Anugrah Putra
    70-74
    2025-01-23
  • Upaya Meningkatkan Hasil Belajar Bahasa Indonesia dengan Model Modeling The Way Berbantuan Media Audio Visual pada SDN 5 Telangkah Tahun Pelajaran 2016/2017 Efforts to Improve the Results of Learning Indonesian Language with Modeling Model The Way Assisted by Audio Visual Media in SDN 5 Telangkah 2016/2017 Academic Year

    Prestini Prestini, Diplan Diplan
    26-30
    2018-08-31
  • Peningkatan Hasil Belajar IPS dengan Model Pembelajaran Kooperatif Tipe Team Games Tournament Berbantuan Media Visual Pada Kelas VII-5 SMP Muhammadiyah Palangka Raya Improving Social Studies Learning Outcomes with Team Games Tournament Type Cooperative Learning Model Assisted by Media Visual in Class VII-5 of Muhammadiyah Middle School in Palangka Raya

    Sapti Chusniati, Aidin Najihi
    17-22
    2018-03-31
  • Development of Moodle-based PJBL Integrated Hybrid Learning Model for Informatics Subjects

    Dinda Fitriani HP, Darman Darman, Zila Razilu
    13-22
    2025-01-02
  • Decoding Purchase Decisions: The Role of Influencer Credibility and Content

    mohamad rafii rafii, Ahyar Junaedi, Bayu Suratmoko, Nur Annisa
    2026-05-15
  • Pengembangan Multimedia Interaktif Sway pada Pembelajaran IPAS Kelas IV Sekolah Dasar Development of Sway Interactive Multimedia in for Science Learning for The Fourth Graders of Primary School

    Nesha Maulidia
    86-91
    2023-10-25
  • Aplikasi Pembelajaran Manasik Haji dan Umroh Berbasis Android

    Muhamad Hafidh Dzikra, Ryan Aji Wijaya
    9-19
    2026-05-10
  • Restorasi Model Pembelajaran Blended Learning Berbasis Multi Media Interaktif Pada Mata Kuliah Praktikum Komputer Akuntansi Restoration Of Interactive Multi-Media-Based Blended Learning Learning Model In Accounting Computer Practicum Course

    Slamet Fauzan, Muhammad Jailani, Yongki Teguh
    9-13
    2021-03-03
  • Pemanfaatan Teknologi Gadget Sebagai Media Pembelajaran Utilization of Gadget Technology as a Learning Media

    Chandra Anugrah Putra
    1-10
    2017-08-18
  • Rancang Bangun Game Edukasi 3 Dimensi Perawatan Orang Utan Berbasis Game Maker: Studio Design And Build A 3d Education Game For Orangutan Care Based On Game Maker : Studio

    Johan Wahyudi
    24-32
    2021-03-02
  • Rancang Bangun Aplikasi Pendataan Aset Rambu Jalan (Studi Kasus: Dinas Perhubungan Kabupaten Katingan)

    Ahmad Reyhan, Ade Salahudin Permadi
    107-112
    2026-01-30
  • Peningkatan Hasil Belajar Siswa Pada Kd 3.2 Menjelaskan Bilangan Sampai 2 Angka Dan Nilai Tempat Penyusun Lambang Bilangan Melalui Penggunaan Media Benda Konkret Di Kelas I SD Negeri 1 Raja Seberang Improved Student Learningn Outcomes In KD 3.2 Explain The Numbers Up To 2 Numbers And The Value Of The Place Compiler Symbol Of Numbers Through The Use Of Concrete Objects Media In Grade 1 SD Negeri 1 Raja Seberang

    Nur Dewi Sri Purnama
    6-12
    2020-03-31
  • CONNETIC Module: CTL-Based Interactive Media to Improve Students’ Logical Thinking in TCP/IP

    Oktavina Zahra Rahmawati, Eka Fitrajaya Rahman, Jajang Kusnendar
    23-33
    2026-09-01
  • Penggunaan Metode Permainan Tepuk Identitas Negara Untuk Meningkatkan Minat Mengenal Identitas Negara Indonesia Pada Anak Kelompok B TK Negeri Pembina Dharma Wanita Using the National Identity Clapping Game Method to Increase Interest in Knowing Indonesian National Identity in Group B Children of the State Kindergarten of Pembina Dharma Wanita

    Husnul Khatimah
    99-102
    2023-10-25
  • Pengembangan Aplikasi Perpustakaan Berbasis Website untuk Meningkatkan Layanan Informasi di SMK

    Daniel Riko Putra Perdana, Sri Handayani, Moenawar Kholil
    19-28
    2025-10-01
  • Motivasi Berwirausaha Melalui Anyaman Tradisional Bagi Ibu Rumah Tangga Berbantuan E-Commerce Entrepreneurship Motivation Through Traditional Woven for Housewives Assisted E-Commerce

    Saiffullah Darlan, Seth Miko, Mardiana Mardiana, Riri Metriani
    10-18
    2022-09-24
  • Development of Local Wisdom-Based IPAS Worksheet for Disaster Mitigation Learning in Central Kalimantan

    Rita Rahmaniati, Rini Gustina, Adhe Putri Agustina, Erna Vitasari, Rahma Fitriana
    91-100
    2026-10-18
  • Analisis Penerapan Si-Bajakah di Kelas X Boga 2 SMK Negeri 3 Palangka Raya Analysis of the Application of SI-Bajakah in Class X Boga 2 SMK Negeri 3 Palangka Raya

    Muhammad Jailani, Fitriya Liyani Futri
    25-33
    2023-03-30
  • Meningkatkan Hasil Belajar Siswa Pada Materi Volume Kubus Dan Balok Melalui Metode Kerja Kelompok Menggunakan Media Kubus Satuan Improving Student Learning Outcomes on Cube and Block Volume Materials Through Group Work Method Using Unit Cube Media

    Marline Silvi Diana
    25-30
    2021-09-13
  • Mobile-assisted Language Learning(MALL) Exploration: Implementation in Extensive Reading subject for English Education study Program Eksplorasi Mobile-Assissted Language Learning (MALL): Implementasi dalam pembelajaran Extensive Reading kepada Mahasiswa Pendidikan Bahasa Inggris

    Muhammad Sandy Al Fath, Muhammad Abdul Azis, Nikmah Sistia Eka Putri, Fatimah Setiani
    92-98
    2023-10-25
  • PRIMMBASE: E-LKPD Berbasis PRIMM untuk Meningkatkan Logical Thinkingdalam Pembelajaran Basis Data PRIMMBASE: A PRIMM-Based E-Worksheet to Enhance Logical Thinking in Database Learning

    Danis Keysara Saputra, Wahyudin Wahyudin, Latifahny Aridia Alfitri
    53-69
    2026-09-03
  • The Effectiveness Of Using Digital Storytelling Video In Teaching Speaking At SMK Telkom Banjarbaru Efektivitas Penggunaan Digital Video Storytelling Dalam Pengajaran Berbicara di SMK Telkom Banjarbaru

    Sri Endang Ratnasari
    14-24
    2023-03-30
  • Pengembangan Lembar Kerja Peserta Didik (LKPD) untuk Mata Pelajaran Ilmu Pengetahuan Alam dan Sosial (IPAS) di Kelas IV SD Negeri Gampong Teungoh Development of Student Worksheets (LKPD) for the Natural and Social Sciences (IPAS) Subject in Grade IV at SD Negeri Gampong Teungoh

    Ratna Anjani, Sukirno Sukirno, Maisarah Maisarah
    1-11
    2026-09-01
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Creative Commons License Bitnet: Jurnal Pendidikan Teknologi Informasi (Bitnet J Pendidikan Teknologi Informasi, ISSN: 2502-1923 (print); 2685-8177 (online)) is published by the Institute for Research and Community Services, Universitas Muhammadiyah Palangkaraya, and licensed under a Creative Commons Attribution-ShareAlike 4.0 International License

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