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  • Development of a 3D Ethnomathematics Model for the Dayak Tribe of Central Kalimantan with the Assistance of Virtual Reality Media

    Amelia Dwi Astuti, Fitriyanto
    50-64
    2024-09-09
  • Mobile-assisted Language Learning(MALL) Exploration: Implementation in Extensive Reading subject for English Education study Program Eksplorasi Mobile-Assissted Language Learning (MALL): Implementasi dalam pembelajaran Extensive Reading kepada Mahasiswa Pendidikan Bahasa Inggris

    Muhammad Sandy Al Fath, Muhammad Abdul Azis, Nikmah Sistia Eka Putri, Fatimah Setiani
    92-98
    2023-10-25
  • Manajemen Kesiapan Kepala Sekolah Terhadap Implementasi Koding dan AI sebagai Mata Pelajaran di SMP IT Al-Ghazali Palangka Raya

    Widiharto Purnomo, Piter Joko Nugroho, Imam Nur Huda, Petrus Widodo, Magdalena Siboro, Dian Pebriani
    51-61
    2025-10-14
  • Pengembangan Augmented Reality Sebagai Media Simulasi Pada Mata Pelajaran IPAS Tata Surya di SMK Negeri 4 Palangkaraya

    Naydia Noviyanti, Ade Salahudin Permadi
    1-18
    2025-10-01
  • Pengembangan Multimedia Interaktif Sway pada Pembelajaran IPAS Kelas IV Sekolah Dasar Development of Sway Interactive Multimedia in for Science Learning for The Fourth Graders of Primary School

    Nesha Maulidia
    86-91
    2023-10-25
  • Penerapan Video Pembelajaran Berbasis Animasi 2D Dasar Desain Grafis Menggunakan Aplikasi Corel Draw Untuk Meningkatkan Kemampuan Kognitif Siswa Application Of Basic 2D Animation-Based Learning Video For Graphic Design Using Corel Draw Application To Improve Student’s Cognitive Abilities

    Veronica Kristiani
    89-95
    2024-08-19
  • Kemampuan Guru Menggunakan Komputer Dalam Proses Pembelajaran Pendidikan Agama Islam di MAN Kotawaringin Timur The Ability Of Teachers To Use Computers In The Process Of Learning Islamic Religious Education In Man Kotawaringin Timur

    Dody Eka, A’am Rifaldi Khunaifi, Suriansyah Suriansyah
    26-39
    2024-05-02
  • Penerapan Model Pembelajaran Berbasis Proyek (PjBL) Menggunakan Scratch Untuk Meningkatkan Kreativitas dan Kemampuan Pemecahan Masalah Pada Siswa

    Febriyanto L. Hasan, Manda Rohandi, Bait Syaiful Rijal, Dian Novian, Ahmad Azhar Kadim, Hermila A
    29-38
    2025-10-03
  • Implementasi Media Pembelajaran Quiz Menggunakan Media Kahoot untuk Meningkatkan Prestasi Belajar Siswa Implementation of Quiz Learning Media Using Kahoot Media to Improve Student Learning Achievement

    Chandra Anugrah Putra, Mursaidi Mursaidi
    75-79
    2024-09-11
  • Restorasi Model Pembelajaran Blended Learning Berbasis Multi Media Interaktif Pada Mata Kuliah Praktikum Komputer Akuntansi Restoration Of Interactive Multi-Media-Based Blended Learning Learning Model In Accounting Computer Practicum Course

    Slamet Fauzan, Muhammad Jailani, Yongki Teguh
    9-13
    2021-03-03
  • Perbedaan Hasil Belajar IPA dilihat dari Penggunaan Media Konkret dengan Media Audio-Visual pada Peserta Didik Kelas IV SDN-1 Panarung Palangkaraya Differences in Learning Outcomes of Science seen from the Use of Concrete Media with Audio-Visual Media in Class IV Students of SDN-1 Panarung Palangkaraya

    Desy Desy, Diplan Diplan
    1-5
    2018-03-31
  • The Effectiveness of Video Learning Media on Clinical Laboratory Tools: A Comparative Study and Impact on Slow Learners The Effectiveness of Video Learning Media on Clinical Laboratory Tools: A Comparative Study and Impact on Slow Learners

    Fera Sartika, Nurul Qamariah, Chandra Anugrah Putra
    70-74
    2025-01-23
  • MENINGKATKAN HASIL BELAJAR MATEMATIKA MENGGUNAKAN MODEL PEMBELAJARAN NUMBERED HEAD TOGETHER BERBANTUAN MEDIA AUDIO VISUAL DI SDN 9 MENTENG Improving Mathematics Learning Outcomes Using The Numbered Head Together Learning Model Assisted With Audio Visual Media At SDN 9 Menteng

    Dedy Setyawan, Ngismatul Choiriyah
    31-36
    2024-08-19
  • Penggunaan Metode Permainan Tepuk Identitas Negara Untuk Meningkatkan Minat Mengenal Identitas Negara Indonesia Pada Anak Kelompok B TK Negeri Pembina Dharma Wanita Using the National Identity Clapping Game Method to Increase Interest in Knowing Indonesian National Identity in Group B Children of the State Kindergarten of Pembina Dharma Wanita

    Husnul Khatimah
    99-102
    2023-10-25
  • DEVELOPMENT OF ANDROID-BASED INTERACTIVE E-MODULE AS A LEARNING RESOURCE FOR STUDENTS IN INFORMATICS SUBJECTS IN CLASS X MA AL-HUDA, GORONTALO CITY

    Dian Novian, Bait Syaiful Rijal, Mohamad Gufran Tuloli, Arif Dwinanto, Mohamad Syafri Tuloli, Manda Rohandi, Hermila A.
    34-49
    2025-01-13
  • Efektifitas Penerapan Platform LMS Untuk Meningkatkan Hasil Belajar Bahasa Inggris Effectiveness of LMS Platform Implementation To Improve English Learning Outcomes

    A'am Rifaldi Khunaifi, Arif Supriyadi
    38-46
    2022-09-24
  • PENGEMBANGAN MEDIA PEMBELAJARAN BERBASIS GOOGLE SITE UNTUK PELAJARAN SEJARAH INDONESIA Development of Google Site Based Learning Media for Indonesian History Lessons

    Suriansyah Suriansyah, Ricky Alexstino Susanto
    10-14
    2024-08-19
  • Analisis Kesulitan Pembelajaran Tematik Pada Peserta Didik Kelas IV-B SDN 4 Menteng Palangka Raya Analysis of Thematic Learning Difficulties in Class IV-B Students of SDN 4 Menteng Palangka Raya

    Alhikmah Alhikmah, Agung Riadin
    34-38
    2023-03-30
  • Efektivitas Penggunaan Aplikasi Zoom Cloud Meeting Dalam Proses Pembelajaran Online Effectiveness Of Using Zoom Cloud Meeting Applications In Online Learning Process

    Muhammad Jailani, Jemmy Akbar
    31-37
    2022-09-24
  • Analysis Of ICT Laboratory Management Through SOP Implementation (Comparative Study at Karsa Mulya Vocational School and MAN Palangka Raya City)

    Athariq Maulana, Ade S Permadi, MN Fitriyanto
    62-69
    2024-01-30
  • Peningkatan Kinerja Guru Dalam KBM Mode Daring Melalui Pelaksanaan Supervisi Akademik Dengan Pendekatan Kolaboratif Improving Teacher Performance in Online KBM Mode Through The Implementation of Academic Supervision With a Collaborative Approach

    Maryadi Maryadi
    61-66
    2021-03-03
  • Classification of Coffee Fruit Ripe Levels from the Tree Using InceptionResnetv2, and MobileNetv2

    Jodi Wijaya, Kusrini Kusrini
    70-79
    2025-01-31
  • Upaya Peningkatan Hasil Belajar Materi Tema 6 Subtema 1 Dengan Menggunakan Aplikasi Google Classroom Efforts To Improve Learning Outcomes For Theme 6 Subtema 1 Using The Google Classroom Application

    Banjiriah Banjiriah
    24-30
    2022-09-24
  • Efektivitas Penerapan Model Pembelajaran Creative Problem Solving Dalam Meningkatkan Pemahaman Siswa Pada Mata Pelajaran Teknologi Informasi Dan Komunikasi The Effectiveness Of Implementing A Creative Problem Solving Learning Model In Improving Student Understanding In Information And Communication Technology Subjects

    Ronny Pramudya Caesario, Muhammad Noor Fitriyanto, Ade Salahudin Permadi
    80-84
    2024-05-02
  • The Utilizing Of Video Maker As A Media In Writing Greeting Card At Junior High School 1 Mantiat Pari Pemanfaatan Video Maker Sebagai Media Dalam Menulis Kartu Ucapan di SMP Negeri 1 Mantiat Pari

    Dina Novita Sari, Indra Perdana, Ristati Ristati
    1-6
    2023-03-30
51 - 75 of 81 items << < 1 2 3 4 > >> 

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Creative Commons License Bitnet: Jurnal Pendidikan Teknologi Informasi (Bitnet J Pendidikan Teknologi Informasi, ISSN: 2502-1923 (print); 2685-8177 (online)) is published by the Institute for Research and Community Services, Universitas Muhammadiyah Palangkaraya, and licensed under a Creative Commons Attribution-ShareAlike 4.0 International License

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